@KratosMD Hey, more power to you! That's a good mix of ongoing games. I couldn't ever do that myself(outside of randomly dropping in to the occasional MMO or multiplayer experience, having two games in progress is my limit, and they usually have to be on different consoles) but I respect those who can. Don't you ever get confused over which button does what, though? If I've been playing something for a couple weeks where X is "take cover" and then I start playing something where it's suddenly Circle, it takes me a good couple hours to adjust. You must be awesome at plate-spinning!
I have a custom Metal Gear soundtrack playlist which is nine-and-a-half hours long and features my personal favourite tracks (192 of 'em) from every single game (including the Ac!ds and Portable Ops) and it's quite an enjoyable shock every time the Revengeance music comes around. Funnily enough, in that respect, I agree with you about keeping things fresh!
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@KratosMD Yeah, I quite like how modern gaming has some universal control truths, especially across games with similar gameplay. Back in the PSone and PS2 days, you could play three FPSs with three wildly different control schemes, and it took me even longer to adjust. At least nowadays you can be pretty confident about movement and shooting basics. Helpful for running away when you can't remember the cover button!
I did the same with Blade Mode all the time! It's just because it's so incredibly cool when time slows and you can go nuts with your sword, I'd assume they'd use it for all the big finishers!
Peace Walker was a bit of a let-down for me personally (still good, just not amazingly amazing) but the soundtrack didn't disappoint. I played the HD Collection release on PS3 and remember checking to see whether the soundtrack was newly-added or whether it was the original PSP one, because I thought it was "too good" for a mere handheld game. Loved hearing that theme come back in The Phantom Pain, and have a surprisingly high number of tracks in my playlist.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
Super Mario 64 DS. Got it on my Wii U virtual console, and have texture smoothing turned on. Great to play this game on the big screen, even if it's a little pixelly.
Started Severed on the Vita earlier. I got it in the recent sale and thought I should play it before I get Guacamelee 2. Rather silly to add yet another handheld game to the rotation, but I find that these indie experiences are actually quite good at breaking things up a bit for me so I don't get too frazzled on the more intense games I'm playing.
Anyhoo, not too far in, but it's really quite cool and I'm liking I more than I thought I would. I'm still getting to grips with the combat, particularly when there is more than one enemy surrounding you. The touch screen gestures work well, although I have found holding the Vita with only one hand a little uncomfortable. The light puzzle solving is nice. Cool presentation too.
@mookysam I didn't care too much for the other DrinkBox games I've played (Guacamelee; Mutant Blobs Attack), but Severed hit just the right notes for me. The touchscreen combat is incredibly engaging. The atmosphere is haunting. The dungeon-crawling is addictive. It's a perfect mixture of ideas, and it all comes together beautifully on the PSVita.
Currently Playing: Ghost of Tsushima: Director's Cut (PS4) / Prodeus (SD) / Master Detective Archives: Rain Code (NS)
@Ralizah The atmosphere is great. Really desolate, lonely and spooky! Also agreed it's a perfect fit for the Vita. Other than Tearaway I haven't actually played many games that feel like they have been made specifically for the hardware, like a glove fitting a hand perfectly if that makes sense.
@mookysam@Ralizah I agree that Severed was a nice little surprise on the Vita. I didn’t like Guacamelee either, but quite enjoyed Severed. I even platinum’d it ... which wasn’t too hard. The battles get a little rough toward the end with some time constraints mixed in, but with perseverance I was able to clear the map. It is a good Vita game.
“We cannot solve our problems with the same thinking we used when we created them.”
Started playing Star Trek Adversaries on my last night (out on iOS, Android & PC). Fancied some sort of card battling game but didn't fancy getting bogged down in MTG (again) and Hearthstone really doesn't appeal.
I considered Elder Scrolls Legends, but similarly with MTG and Hearthstone - I really wasn't after anything particularly deep or ultimately costly.
Adversaries really does fit the bill quite well. The use of the license holds up rather well (if a little 'theme breaking') with lots of voice clips, adapted music and good enough ship models.
Obviously as with most games of it's ilk, the system is designed to get you buying packs of cards for real cash. Acquiring the in game currency (latinum) can be done in small increments by winning online battles or of course you can stump up.
I've not felt the need to spend money on the game after 2 or 3 hours playing some of the solo stuff and some multiplayer. @RogerRoger@FullbringIchigo you guys may get some enjoyment out of it.
@KALofKRYPTON Thanks for the heads-up! I'm not big on card-based games but am always open to new experiences (especially if they're plastered in Trek) so may check it out, especially since you mentioned starship models and music!
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@KratosMD Dead Space 3 is the bad Dead Space for one thing it wasn't even made by Glen Schofield who made the other two. By that time he found Sledgehammer games.
For some reason it just didn't feel right without him.
RetiredPush Square Moderator and all around retro gamer.
@KratosMD I never played the third game. I loved the first one but thought the second was too much of a shooter. Then there were all the stories of the co-op stuff for the third game so I never bothered..
@KratosMD I did enjoy the gold trophy in the first game of completing the game with only the plasma cutter. Replaying it with all the weapons almost felt like cheating afterwards.
@KratosMD Tomb Raider 3 is brutal on PS1. There's very few save crystals available, and a lot of them are hidden in secret areas, so you will only be able to save very rarely. Even without the save restrictions, it's still very tough. Tomb Raider TLR is my favourite of the old Tomb Raider games, but it is also a tough one.
If you have a PC, then I'd say that the PC versions of TR1 and TR3 are better than the PS1 versions simply because the PC versions let you save whenever you want.
Well this weekend was mainly I Nintendo weekend been playing alot of Octopath Traveler on the Switch and then tonight to wrap up my weekend gaming I played various games on the NES Classic.
RetiredPush Square Moderator and all around retro gamer.
@KratosMD If you have a good time with The Last Revelation, I'd also recommend Chronicles. It's a little different, with four very diverse chapters and settings, but the save system is identical to TLR (parts can almost feel like an expansion pack, but not in a lazy or cheap way).
@crimsontadpoles is right in saying that Tomb Raider III is brutal, which is a shame as I think it's got some of the best locations and level design in the entire franchise. Your current pick, Tomb Raider II, is the best and most accessible way to play with PSone Lara. I've got an ongoing playthrough which I use to relax and fill the odd Sunday afternoon in my gaming schedule. You're absolutely right; with a few exceptions, the game is to be played at its own pace. Finding that pace and getting into that rhythm can be very rewarding, but I can totally see how "modern" gamers would find it a challenge. Heck, sometimes I've booted it up and gone "nope, not happening" after five minutes of fumbling and / or awkward shuffling, even when I've really been keen to play.
Hope you continue to enjoy!
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@KratosMD Not played the third game, but I always remember the bit from the second when you go back to the ship from the first game.
Nothing happens for ages and the tension was sky high as you were just waiting for things to kick off. My nerves were a mess as I was jumping at every little sound the game threw at me. It was a brilliant moment and only been equalled in Alien Isolation and Resident Evil 7.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Playing P3P on Vita. Enjoying it, but it is, for me, the weakest of the 3,4,5 Persona's. Kind of surprised me as everyone seems to place it highly, but the characters in it seem far less likeable than the later games.
On PC Factorio is still seeing a lot of play from me and I'm mostly enjoying my return to Wizardry 6. I have been trying for many years to put together a run with the same party through 6, 7 and 8 so I'll see how that goes.
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