Decide to fire up the SNES Classic and play some Super Mario World tonight. Got past the first 2 lands and just entered Vanilla Dome. It's amazing how much you remember about a game like where the secrets are and such even if it's been years since you played it.
RetiredPush Square Moderator and all around retro gamer.
@KratosMD Just thank goodness that, in TR2, you can save at any point (and try not to save right before death, or at the bottom of an inescapable pit or anything).
I'll never forgive some of the others for their save systems. Can you imagine that level you played through (which I immediately identified from your description) with checkpoints every thirty minutes, or no checkpoints at all? Or one-time-use save crystals?!
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@KratosMD It's frustrating because, as you say, the first game got a lavish remake on PS2 (and later available on PS3 as part of the HD Trilogy) which is very playable indeed, with plenty of checkpoints and whatnot. The only remaining "impossible" game in the franchise is TR3 and yet it's got my favourite environments and, once you've cleared the first location, you can play the rest in whatever order you wish. I often boot it up, get ten minutes in, remember how nightmarish it becomes and walk away.
If you take one step forward in the very first level, the game tries to kill you. And they accuse the reboots of being too bleak and violent?!
With any luck, there'll be remasters / re-releases of all the classics at some point, and they'll all allow for saving anywhere, anytime. I know some might complain that such a system "breaks the game" or betrays the original intention, but I think it'd be essential in the modern gaming landscape.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@RogerRoger They need to put our more retro titles on the PS store and just give them save states. The Sega Genesis collection did for PS3 and it worked wonders for some games.
I played about 20 hours deeper into Danganronpa V3's post-game on my vacation. The end is in sight at this point, 120 hours in, but there's still a solid chunk of content to complete.
They really went all out with the bonus content in this game.
Currently Playing: Ghost of Tsushima: Director's Cut (PS4) / Prodeus (SD) / Master Detective Archives: Rain Code (NS)
@Ralizah So is the post-game content for the Danganronpa games ever any fun? Never bothered with it as I just finished the story each time.
Also, I still need to play V3 still. But I'm really questioning if it is a wise decision. I feel like I lost part of my sanity while playing through Danganronpa 2. :')
@Kidfried That's a hard question to answer. I'll say this: I think the DR games all have at least some post-game content worth experiencing in its own right, apart from trophy chasing.
For the first two games, I'd recommend completing school mode/island mode and reading the unlockable light novels. They all add to the "lore" of the series.
In DRV3, there's a more elaborate dating mode, and then a set of board game and JRPG modes that are shockingly deep and feed into each other. These are absolutely worth experiencing, although you might just do the board game for the characters you actively like instead of doing it for the entire 50+ character cast of all three games.
I don't know that I'd recommend trophy hunting for these games, as they involve extensive grinding, scavenger hunts, and replaying of content. This is the only series where I feel compelled to get the platinum trophy each time a new entry comes out, though, and I'll continue to do so no matter how time-consuming or aggravating it is. I also got the platinum for CP: Blood Drive, and I don't even think that was a very good game.
And V3 is great, but please experience UDG and DR3 beforehand, and in that order, if you're ever going to want to stray from the mainline games, because V3... well, it goes some bold and mind-bending directions that proved controversial among the fanbase. And the game kind of functions as a love letter to the entire series up to that point, including the anime original DR3. You can absolutely play and enjoy DRV3 whenever, but I think it's always best as the last "experience" in the series. Thematically, it feels very climactic. I'll be surprised if there are more mainline games in the future. If there are, they likely will be with a completely different writer who focuses on a different set of themes.
@RogerRoger They need to put our more retro titles on the PS store and just give them save states. The Sega Genesis collection did for PS3 and it worked wonders for some games.
I hate to admit it, since I'm such a huge Sonic fanboy, but the only way I've ever been able to see the true endings to all the classic MegaDrive / Genesis Sonic games is via the Sonic Mega Collection Plus on PS2, which allowed you to save anywhere, anytime.
Otherwise I'd never have gotten more than two or three Chaos Emeralds per run.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@KratosMD I was considering getting Steamworld Dig 2 on the Switch, but oddly
enough it's reduced in the current PSN sale, so I got it there. I started playing it right away on the Vita (because of its glorious D-pad) and immediately noticed the much improved art and much greater emphasis on narrative and character interaction. Not too far in, but I'm sure it will be just as addictive as the first. I remember your recommendation from a while back and the handcrafted levels you mentioned in the other thread sound like a nice improvement.
@KratosMD Awesome. BioShock is one of my favourite games (and series) ever! I feel that the gunplay in the first is a little clunky - it was even in 2007 - but on the whole it has aged well.
For some reason I could never get into the Bioshock games. Not sure if it was the atmosphere or what. The only one I really liked was Infinite but I tend to like that setting more especially the whole steam punk vibe.
RetiredPush Square Moderator and all around retro gamer.
@KratosMD That could be it as when I first played it years ago I thought it was an FPS action type game and horror games like that aren't really my thing. While I do think it's great for people who like that sort of stuff, as I said it just not for me
RetiredPush Square Moderator and all around retro gamer.
@Kidfried Burial at Sea is brilliant. I found it quite emotionally draining and it made me cry. Minerva's Den is a lovely side-story too (although bittersweet). I loved that there were still little stories to be told in Rapture.
@KratosMD I never played it like a run and gun. For me the game's strengths are in other areas of its gameplay as well as the setting, atmosphere and story. Amazing soundtrack too. I really recommend taking your time and explore because it adds so much to the experience. The audio diaries add a lot too.
Fallout 3's real time combat is horrible. I primarily used VATS.
@mookysam Fully agree, even though I didn't cry at Burial. And yes, those stories are little, beautiful, but at the same time I feel they add a lot of depth to the universe as a whole.
We can mourn the fact that Levine won't ever make another Bioshock game, but on the other hand... he, and his team, gave us an almost perfect series.
(Also, I think we agree on the fact that Bioshock's gameplay trumps that of Fallout 3, easily)
@KratosMD Don't the remasters come with the DLC? I picked it up when it was on sale a few months back and it was £15 for all three games, I just haven't got round to playing it yet.
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