Now I generally avoid stealth games, I especially dislike stealth sections in other games. I'm not good at them, get frustrated after I fail a section then try to rush back to where I was before and usually fail again... That being said I did enjoy A Plague Tale: Innocence when I played it some years back. After the first few levels I felt the gameplay opened up and I liked his I was able to tackle sections in different ways rather than just being sneaky - like dissolving the helmets with acid before finishing off enemies with a well placed rock to the noggin.
Anyhow, I'm currently between things and it's still game of the month so I maybe able to complete Requiem in the next week. I'm just about to go the end of chapter 2 I think
done the lift bit now sneaking past a bunch of enemies and rats to find Vaudin in the tower
It's nice to catch up with the crew again and it certainly looks pretty enough. Was quite impressed with how tense it feels so early in the game. And so far I've only died and had to restart sections around 20 times! I imagine I will do so hundreds of times throughout the full thing, so much so that I was already considering putting the level down to baby mode or whatever it's called... Did everybody else manage on normal skill level?
@Voltan Thanks, I lost track of the birds whilst wandering around. I’m back on track now.
Still making slow progress through Ch 9 due to limited time. I should be able to make some better headway this weekend, hopefully. Getting the game complete by the end of month is the goal. Regardless, I continue to really, really enjoy the game. It’s very much akin to a Sony first party game. It has most all the elements that I love about Sony first party — third person, visually beautiful set pieces, action/stealth gameplay in the background of an entertaining character driven narrative. It’s not quite on the level of Naughty Dog, Sucker Punch, or Insomniac output, but it’s a great stopgap until they get up to speed again with a new IP of this kind of game.
“We cannot solve our problems with the same thinking we used when we created them.”
@sorteddan I’m playing in baby mode myself. 🍼 😂 and it hasn’t been very difficult. I mainly wanted to be able to experience the story and not have obstacles to trophy hunting as I’m trying to get all the collectibles if possible this run and one of the biggest differences with the lower difficulty is that it gives you so many more chests, supplies, and the ever important knives.
But playing on easy hasn’t limited my enjoyment, I don’t think. I’ve died like 15-20 times maybe, and I’m in Chapter 9.
It’s been really a joy to have more options for how to approach conflict, compared to the first game. You’ve not come across a lot of the new tools and methods at your disposal yet, but it is really a better array of techniques than before. The balancing of some combat/stealth/alchemical strategies aren’t balanced very well and some are really overpowered and make some sections really easy. ( But maybe it’s because I’m playing on “easy”) Regardless, I’ve enjoyed experimenting around with different styles. I’ve leveled up stealth and aggression to about half, and the alchemical one to about one-fourth. Hoping yo max out at least one of them by game’s end.
“We cannot solve our problems with the same thinking we used when we created them.”
@sorteddan I played on easy mode although I find with most stealth games that difficulty is less important, having said that, in NG+ it switches to hard mode, you cannot change it and enemies spot you in an instant so I recommend trying to get most trophies (especially the stealth one) in NG. There is chapter select post game so you can still get most trophies that way (not the kill based ones though).
@Th3solution@CaptD
Thanks guys. Good to know I won't be the only one if (when) I decide to lower the difficulty then 👍
Got past that part with a couple more well aimed rocks to the back of guards heads - I do enjoy that sling! So in the tower it looks like I have to solve some kind of puzzle to progress... And then Lucas tells me explicitly how to do it (which symbol needs to be in each place) I felt a bit of disappointment about that, I mean at least let me fail a couple of times before spoon-feeding me the solution.
Oh well, two chapters in and should have time to be able to make some more progress tomorrow.
“We are what we pretend to be, so we must be careful about what we pretend to be.”
@sorteddan Yeah; the NPC hint giving threshold is really low and they’ll give away the solutions fairly quickly. 😅
Otherwise the NPC dialogue has been great so far. The back-and-forth is at times cute and warm, or at times witty and funny. However, I have found that sometimes a character’s dialogue will trigger at the wrong time. Like for example when you walk to a certain point it triggers your companion to say something about the environment or your situation, but you already completed the task they mention or have passed by the item or talking point it refers to. It’s only mildly distracting, but just betrays the game’s AA roots as these little things make it seem not quite where it needs to be.
Well I survived chapters 3 and 4 - still playing on the normal skill setting and surprisingly have managed to get through a few encounters completely stealthily. The prudence bar is currently further along than the opportunism one. Though have died/restarted checkpoints a fair number of times but I'm coming to accept this as part of the process.
Enjoyed the spectacular rat destruction of the town and ensuing chase sequence, though the flipping between running towards and then away from the screen was a bit disorienting. Also glad to see Vaudin cleaned out by a piece of falling house at the end of it as he seemed like a bit of a knob.
Currently trying to fully upgrade the instruments as not having to find the tools to upgrade stuff seems like the best option for the long run even though not upgrading anything else might make it more tricky early on.
“We are what we pretend to be, so we must be careful about what we pretend to be.”
@sorteddan I went for the instruments upgrade first with similar logic. It turns out that the game gives you quite a lot of tools anyways, and the benefit of recycling them is only for +1 supplies, but the other upgrades aren’t any more critical. So it’s probably still beneficial to do the tool path first since you accumulate more supplies that way during the course of the game.
“We cannot solve our problems with the same thinking we used when we created them.”
Chapter 5: Boats & bolts & burning bridges (hmmm wonder if that's a metaphor for something?)
Chapter 6: Christian camps & canyons.
Oh how I did laugh when Hugo became king rat and I got to gnaw on a room full of soldiers.
Chapter 7: Not quite done with this one yet but think I'm close to the end. I found some of the sneaking really difficult in this stage and ended up having to wipe out more enemies than I'd hoped to. Still doing surprisingly well on the prudence progress bar though!
I have been pleased with how generous the checkpointing is, my ineptitude rarely sets me back too far. And some of my sneaking stealth is just cartoon comical. When I've got Amicia, Hugo and Arnaud all on tiptoes following within a couple of feet behind the oblivious guard on his patrol route it kinda reminds me of Tom & Jerry or Scooby Doo or something 😂
One feature that I'm missing is a death counter, I'd genuinely be interested to see how many times each level I have met my demise, like the one in Celeste. It's probably in the hundreds by now.
Into Ch.11 now. I had my second crash in the big room with the 3 fire carts in a circle that you have to push around to get to the bridge. The game just froze right before I was about to complete the last step of the puzzle. It only put me back a few minutes, but was still annoying nonetheless. Has anyone else had any crashes or freezes and had to exit and reboot the game?
Small technical hiccups aside, the game continues to please and just put a smile on my face. As I mentioned before, this series feels like Naughty Dog-lite and is so refreshing since we haven’t had a new IP from Naughty Dog for so long and this really scratches that itch. The last couple chapters have felt quite Uncharted / Tomb Raider inspired with the puzzle rooms and crypts. Highly recommend the series for fans of ND
“We cannot solve our problems with the same thinking we used when we created them.”
I didn't experience any crashes in my two playthroughs (well one and 2/3 of another).
I did read people saying they experienced crashes when using the 60fps mode, I only played in 30fps.
Around halfway (?) through Chapter 10, invading a fort with Sophias prism thing. Seems unlikely that I'll manage to complete the game of the month within the month but should be able to get a couple more chapters done tomorrow hopefully.
The last couple of chapters have been more narrative exposition and exploration than combat/puzzles which has been a drop off in pace. I'm guessing it's setting me up for a more challenging second half.
Managed to get all trophies for upgrading everything by saving up 200 pieces and restarting checkpoint. Think I'm around one or two more sneaking encounters away from getting prudence fully upgraded so have begun trying to get more opportunist by wiping out the handful of soldiers who unfortunately stray into my sights.
A random thought occurred as I was playing earlier... Where does Amicia keep all of her stones?
“We are what we pretend to be, so we must be careful about what we pretend to be.”
Apparently in the same place she keeps all of the 3 pots and 20 bottles of alcohol that I have her carrying around. 😅
It is a nice touch that the quiver on her back does show the representative number of bolts that you have in your possession at the time. And not sure if you found the upgraded armlet but it’s shows as a change on her arm when you get it. I also appreciate the attention to detail that when you find a flower or feather that the character wears it for the rest of the chapter.
But the stones… we can only assume she picks them up on the spot. 😄
Think it was opportune that I maxed the Prudence skills during the previous chapter as now some of those baddies are gonna pay. Also really gotten into the story now and the links to an (even more) historical context.
And Sophia, well Sophia is just my favourite. I would probably play her spin-off game were it to exist.
@sorteddan Yeah Sophia was good, as were all the characters but when she said "You can play with the compass but break it and you are going overboard, I'm not joking" I thought I like this person.
Perhaps Ubisoft might have her as a dlc character in Skull n Bones.
I very much understood what I had to do at the end and I very much didn't want to do it. I mean I've spent two whole games trying to look after the kid. Has left me a bit sad but that's ok, it just means I actually connected with the characters and their plight.
I found the last few chapters quite easy to plough through as the game was seemingly happy to funnel me towards the inevitable so it did feel quite linear by this point.
Still I enjoyed it for the most part, like with the first game I felt it gets better the more it goes on, at the start you have little option but stealth and it then starts to open up which improves the gameplay. Also pleased I managed to complete it without lowering the difficulty. I still need to use chapter select for the last secret chest. Then a NG+ to fully upgrade the skill bars so not entirely done with it yet.
@Th3solution I'm only a couple of chapters in and I can see why you've made a comparison to naughty dog games. I'm interested in the setting and it looks incredible but it hasn't grabbed me yet. It's good that it's got a dodge button though! I know there are more powers that are going to come my way so I'm hoping the added dynamics of that pulls me in. I've been in the mood of a naughty dog/tomb raider for a bit so hope this pulls me in with puzzles. It seems like you've really enjoyed the series though, which is cool!
@R1spam I’ve not quite finished Requiem but I will say the puzzles and just the overall general combat/stealth is a lot better in the sequel. The first game was great with the rats and how you have to puzzle out how to avoid/use them, but the second game uses that mechanic and then also some of the more classic Uncharted-style tomb puzzles also. (Levers, gears, chains, opening gates, solving ancient hieroglyphic triggers to open a door, etc, etc.) But at the center of it all is still the novel situation of the rat swarms.
Hoped it clicks for you. The pacing can be off at times, but I’d say this second game is also paced better, in general. The story beats seem to be coming in a more engaging clip this time around.
“We cannot solve our problems with the same thinking we used when we created them.”
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