We expected Sifu to be challenging — but we didn't think it would be this unforgiving. It's a classic tale of martial arts revenge told across several urban stages, each one boasting unique combat encounters and brutal bosses. If you thought that Sifu was going to be a pure kung fu power fantasy, you're in for a world of hurt.
Sifu has a steep learning curve — the kind of learning curve that you typically find in fighting games, or more hardcore action titles like Devil May Cry. But there are no difficulty options in Sifu, and outside of a brief opening level that teaches you key moves, you're very much left to figure things out all by yourself.
There's a lot to wrap your head around right from the off — and this isn't the kind of action game where you can just dodge roll around your problems or parry your way to victory. Even when you're up against low-health lackeys, you need to consider spacing, combos, and environmental hazards. Incoming blows can be high or low; try to evade the wrong one and you'll get clipped. Simply put, Sifu doesn't pull any punches — if you'll pardon the pun.
We might only be three paragraphs into this review, but you'll probably already know whether Sifu is your kind of game. We have no doubts whatsoever that a lot of players will think about bouncing well before they've seen most of what Sifu has to offer — but if you can break through that initial barrier to entry and accept every defeat as an opportunity to learn, then there's nothing quite like SloClap's latest.
When you're in the zone, Sifu is ridiculously good. Immaculate animations combine with excellent sound design to create one of the most impressive tributes to martial arts that we've ever experienced in a video game. Overcoming what was once a seemingly insurmountable challenge is what Sifu is all about, and when you're eventually running through earlier levels without breaking a sweat, you realise just how rewarding this game is.
Sifu isn't without its frustrations, however. As alluded, your defensive techniques are all-important, and chief among them is your ability to avoid either high or low attacks. These cool-looking evasive manoeuvres need to be well timed, but actually reacting to your opponent's moves can be incredibly difficult — sometimes to the point where it feels cheap. The thing is, most attacks that you have to face are fast, and are rarely telegraphed in a way where you can avoid them through instinct alone.
Especially with stronger opponents, this often means that fights devolve into trial and error, and in worst-case scenarios, you end up 50 / 50 guessing whether a boss is going high or low. The combat system hinges so heavily on these high-low dodges that it almost feels like there should be a clearer tell — something like the red 'danger' kanji that appears over an enemy's head in Sekiro when they're about to unleash a perilous attack.
In fact, Sifu has more in common with Sekiro: Shadows Die Twice than you might think. Both you and your many opponents have two bars: a health bar and a stature bar. Your stature bar increases whenever you block or take a hit, and if it breaks, you're left defenceless for a few seconds — which is normally more than enough time for an enemy to finish the job. Meanwhile, if you smash a foe's fortitude, you get to use a supremely satisfying takedown attack to lay them out.
What's more, dying (often repeatedly) is a core part of the experience. Every time that you fall in battle, your death counter increases. And then, the number of deaths that you've accumulated are converted into years of your life. With every failure, your plucky protagonist grows older — and once you're in your 70s, your next death results in a blood red game over screen.
Explaining Sifu's roguelike elements is tricky, because there are a lot of permutations to how things work. When you get a game over, for example, you don't technically return to the beginning of the game. You can attempt that same stage again — but your age will be set to whatever your youngest record is. Basically, you're looking to complete each level at the youngest possible age. That way, you've essentially got more 'lives' for when you hit a particularly tough fight. If you're anything like us, perfecting a level quickly becomes an obsession.
You can also unlock a wide range of new abilities as you progress. Powerful moves are up for grabs if you've hoarded enough experience points, and every new technique adds yet more depth to combat. Thankfully, these skills can be unlocked permanently if you purchase them multiple times, but to be clear, there's no easy way to grind for experience points — you've just go to roll with what you have.
Gradually committing new moves to muscle memory while also trying to learn the ins-and-outs of fresh enemy types can be daunting — but again, the sense of achievement makes it all worthwhile. Besides, Sifu generally feels great to actually play at a super smooth 60 frame-per-second on PlayStation 5, alongside tight controls and some well implemented DualSense functionality. The haptics are used to pleasing effect here, with subtle vibrations adding weight to each strike, block, and parry.
But what really elevates Sifu is its often stunning art direction. It starts out quite drab as you rampage your way through gang-infested apartment blocks, but later stages incorporate shockingly abstract visuals and vibrant colours. It blossoms into a feast for the eyes — a game that's almost as gratifying to watch as it is to play. And it helps that the levels themselves are excellently designed; encouraging exploration at first, but allowing for quick access to key fights and even boss battles once you're familiar with the layout.
Sifu would only last a few hours if you could run through the entire game in one go — but the reality is that most players will spend considerably more time overcoming its many obstacles. Stages tend to last half an hour or so, but with enough practice, you can blitz them in ten minutes — and that's definitely part of the appeal.
Conclusion
Sifu doesn't pull any punches. It's a consistently challenging and demanding beat-'em-up, but persistence pays off. You'll be hard pressed to find a more rewarding game on PlayStation — especially one that's so visually striking and polished. Some quibbles with combat mechanics aside, Sifu is a knockout.
Comments 124
Considering what I've seen leading up to release, thats a better score than I expected. However, you lost me at steep learning curve. This one is definitely not for me.
If anyone's got any questions about the game let me know and I'll try to answer them.
I'd be lying if I said Sifu didn't make me want to dropkick my PS5 in frustration at times, but it really is a fantastic game once you get stuck in.
Love that Oldboy level will get this once I’m done with Elden Ring so maybe before Christmas if I’m lucky. 😅
Looks promising might check it out when it gets the physical release. Lots to play first with Dying Light 2, Horizon and Ghostwire
@ShogunRok is there any kind of jump or quick dodge to get behind enemies?
I had this pre ordered so I think I will go and try it now that it's available. I am no good at souls type games and I still haven't finished Sekiro but this just looked to good to miss. The gameplay looks like it's what I have been waiting years for. Let's hope I am not that bad at it 😂
@Filth_Element No jump, and the dodge is very short (but fast) so it need to be timed well or enemies will catch it. Some moves simply can't be dodged either, as far as I know.
@supergurr
is it avalable for you because it isnt for me, i preordered it form the PS Store but when the timer got to 0 it went back to 14 days!
I was going to pick up Sekiro in the current sale sounds like good practice for this
@Fragile You definitely need to be aggressive when the opportunity arises, but attacking all the time is unfortunately the easiest way to die. Most enemies can block as well, and you leave yourself totally open if you keep trying to hit them.
This is especially true with bosses, who'll just walk through your attacks. You need to defend in order to find the moment to attack.
@ShogunRok Do you feel like Sifu is harder than Sekiro or about the same?
Can't even download it. Countdown went to 0 then back up to 13 days!!! Happening to a lot of people.
@Amusei Really tough to say. Part of me actually thinks Sekiro is 'easier' because you don't have to keep track of so many defensive options — you know that you can always block, parry, or jump.
But then Sifu is a lot shorter and the scope of its enemy types is a lot smaller.
@ShogunRok
Good review overall 👍 look forward to a discusion on it as im a martial artist and I'm very interested in this game. It's good that you make it clear from the start that this isn't a pick-up-and-play arcade fighter, though it is a sign of the times of how 'worried' people get by games they class as hard. Anyone who has gamed since the 70s will tell you that whatever people consider hard now isn't compared to those days.
I'm not so sure trial-and-error should be considered a negative either, neither should the fact that not every enemy attack is signposted. Why should there always be a signal to alert you of the direction of the punch/kick? This game is clearly trying to recreate the skill, brutality, ferocity and immediacy of a high-level martial arts encounter, and that's it compete reason d'etre. If you chose the wrong way to bob and weave in a fight that's too bad. Not sure why there's an expectation that everything has a counter or a window of opportunity to avoid it beyond your own ability and experience to judge for yourself what COULD be the best move to make to keep you from being struck, not in a game that is a hardcore recreation of The Raid 😊
Ok it would be of benefit to the majority of gamers who are used to such visual clues because of how other games chose to soften the experience but for me if Sifu chooses not to and that is consistent with its overall direction of uncompromising gameplay I don't see it as a negative at all, just something I have to be aware of. Could it put me off? Potentially if I'm not up to the job of becoming skilled enough to better the game on its terms, but I'd rather the game sticks to its ideology rather than dilute it. It's a similar arguement to those who say Demons Souls should have difficulty levels so people who are no good at it can play it. I guess Sifu's developers know it will shrink the audience that will be attracted to the game and have made a conscious decision to do so.
Also there's environmental damage to be taken advantage of in this game I've read elsewhere that looks promising. Did you come across that in your playthrough? Throw anyone down some stairs? 😆
@W0rl0ck
yeah im having this problem too!
its very annoying!
@Pditty1980 There seems to have been an issue with this. My mate had it preloaded and I was going to watch him play some of it tonight.
Apparently the devs tweeted that they weren't aware the pre-load hadn't appeared on the store. Now the date has passed and no-one can download it. People on twitter aren't happy (although they rarely are to be fair)
Nice, the game looks what a final fight games in 3D should looks like, can't wait to try it. Man I want the physical version but it's still not out yet.
@Gremio108
Yeah iv been on twitter too (only to read i dont comment!) and I see the annoyance alright!
Same as a few here, paid the extra for early access and can't download it - timer stuck at 00:00:00 - they'd better sort it out. So right now it's a 0/10 from me.
@Marquez
Its better than the timer going down to 00:00:00 then going back to 13:11:59:59
@riceNpea Honestly the biggest environmental hazard are simple walls. You can throw enemies into them and they can sometimes do the same to you. Get smacked into one and you get opened up. There are a number of other hazards as well, but they don't come into play that often.
@Pditty1980 I'd be annoyed if I'd pre-ordered it. They've just tweeted again to say they're aware and working with Sony to fix it. Hopefully you won't be waiting too long! Surely it's a simple fix, someone just has to change a couple of numbers on a timer?
Still no access to my 48 hour early access. I can wait as I’ve plenty else to do but I’ll expect some sort of refund somewhere down the line. Why should we pay more if we don’t get what we pay for? Si F U
@Pditty1980 I will have to check my son is on my ps5 at the moment but I will comment once I have checked
IMHO, this game sounds wonderful!
Can't wait to play!
@Pditty1980 Properly ruining my Sunday this is! And I'm not going through the hassle of cancelling my preorder and reordering when they fix it... The word is that the auto-download date is set incorrectly, we will see.
Just FYI they twitted they’re aware of issues with early access and are working on it with Sony.
Sounds like a great game for me. As I like beat em ups in general and learning Wing Tsun right now, I'm very interested.
But I'll wait for the disc to come out.
@Pditty1980 just tried it and the timer is showing 0 but it hasn't downloaded and won't start either so must be a problem for everyone
@Filth_Element I only revisited that for the first time, after 20yr too I was like what twice in a week?!
"Sifu has a steep learning curve — the kind of learning curve that you typically find in fighting games, or more hardcore action titles like Devil May Cry."
You hit the nail on the head when you said some folks will know if this is for them or not early in the review. It sounds right up my alley! If Devil May Cry is ever mentioned in comparison I'm like a moth to a flame. Looking forward to it!
Sound like one of those games that can be both really satisfying and really frustrating.
Looking forward to playing it.
@xyopic Ok bye then? Lol not every game needs to cater to your needs.
Defo one to get sooner rather than later for me.
N.i.c.e. i love a challenging game.i knew this game was going to be good.love me some beat em up games.and this game kind of reminds me of sleeping dogs.with the fighting mechanics.word up son
@Korgon that it’s stripped down uncomplicated with the difficult learning curve the fighting technique is the appeal here. It being such a big industry now so many casuals for whom it’s part of home entertainment just want to just kick back, partake in an veritable interactive movie; some story well there’s still fundamental gamers out here for whom that stuff is irrelevant in the context of the game itself. That core mechanism that keeps us on the edge of our seat, and the compulsion to engage with that again if it’s got a good hook it’s almost all that we need
Paid the extra $10 for early 48hr access and it’s still not installing.
Have to admit that I didn't expect this game to review so well. Looks like they actually did manage to get everything together and the product delivered. It's not a game for me since I don't have the time or patience to die over and over but I'm happy to see the game delivered.
You had me at “We”.
Who's idea was it to have it come out this month? I want to support it but already picked up Dying Light 2 and have Horizon on pre order. Will get down the road tho.
@ShogunRok is that all? I read elsewhere there are contextual takedowns, barriers to throw people through and other environmental stuff.
@riceNpea Takedowns are contextual, yeah, but I wouldn't call them environmental hazards. There are very few instances where you get to use a specific, dangerous part of the environment to take someone out.
With dying light 2 ,horizon and elden ring ,this maybe won't do as well as shouldve ,ill pick it up when its cheaper
I knew it already, but it's still a real shame they decided to make the game so challenging and unforgiving. If it was a more traditional game, I have no doubt I would have loved it. Oh well. There's plenty to play right now and soon anyways. I hope everybody else really enjoys it though.
@ShogunRok does it play more like a game version of The Raid then? I'm surprised. I read that kicking ottomans to take people out at the knees, scaling mezzanines, stuff you see in a kung-fu films is prevalent.
@vapidwolf1 shouldn't make a difference what it releases against. Its clearly setting itself up for a very specific audience and not trying to appeal to the mainstream, and none of the games you mention compete with it in that sphere of interest. You wouldn't expect Street Fighter to worry about HZD, GT or Dying Light 2 if it were released at the same time.
How many hours did it take you to beat it?
@ShogunRok is it an achievable platinum?
@RevGaming more importantly did he beat it whilst he was in his 20s and how long did that take. It's a lot easier to beat it if you complete it when your old (in-game age)
@ShogunRok I can see subtitles in the video, what other accessibility options are there in this game?
@riceNpea Ah, there is a skill that lets you kick objects on the floor at people — it's really fun.
@theheadofabroom You can remap all of the buttons as well, but that's about it.
@Fuzzymonkeyfunk It is (barely), but you're going to have to be very dedicated.
@ShogunRok cool. More like it 😊
@riceNpea Seems I might not get it on release. I'll be buy with Elden Ring and Horizon.
I still have GT7 on my mind but I'll wait and see if the GT arcade thing offers a lot of content.
Sounds really good. I’ll be picking this up eventually in a sale. Too much coming out right now.
@Medic_Alert me neither, and yet I ended up with 2 children 😁
Seems like I would love this game.. shares a lot with Returnal and Sekiro. Unfortunately, it will have to wait for a sale (I'm playing a single game at the time, and immediate future has HFW penciled in..).
Hate to say it but my game time is so little these days that I don't have time for punishing games with long learning curves. I'll be sitting this one out.
I really shouldn’t be putting myself through these kind of experiences but the more I read about higher difficulty the more I want to conquer that mountain.
Yesss. Glad it’s ended up good. I’ve been looking forward to this one more than any other game this month. Looks like my sort of game.
Almost 4 hours of the "unlock" for Deluxe edition and people still can't play
I am already frustrated without playing lol gj Sifu
@ShogunRok Does the game’s high learning-curve, overall difficulty, and rewarding victories remind you at all of Returnal? That was a game that reminds me a lot of how this game is described, but I ended up sticking with it and because I did, it quickly became one of my all-time favorites!
Can you speak to that comparison at all?
Ok. After listening to some reviews.
I think what lowers the game is the difficulty, but the combat is superb and it looks really unique for me. I'll buy later on just for that unique combat.
@ShogunRok
Is it a game that requires a significant time commitment? Those Returnal runs are impractical for me. Trying to figure out if it is a good game to pick up and play every now and again when I have free time.
@amersga Unfortunately I haven't played Returnal, but it definitely seems like a similar thing. Practice and perseverance make perfect in both games, although Returnal has random elements like loot and power ups, which isn't something Sifu tries to do outside of the skill tree.
Levels in Sifu are static as well, they never change from run to run.
The last time I got smashed in the fortitude I swore off red-heads for life…
@batwing47 It can do, yes. Sifu is quite a short game, but it takes a lot of hours to master it.
If you don't have the time to play long sessions with no promise of progressing, this game might not be for you. That said, I do think you can chip away at it in short bursts, as long as you make learning the game a priority. Might be a few weeks until it clicks, though!
@batwing47 Oh and levels in Sifu are shorter than they are in Returnal, which is going to be a plus for a lot of people.
I think this game looks absolutely fantastic and I was definitely going to pick this up until I saw some guy on YouTube doing a playthrough who was getting absolutely hammered.
It's a shame it's so tough because I really don't have the time to try and 'git good' because I don't have much time to play games and I'm not getting any younger unfortunately..
Pleased it received a decent score though.
@ShogunRok are there any differences between the ps4 and ps5 versions? Besides the graphical, load times, dualsense differences.
@ShogunRok
Sounds like it is what I am looking for. Thanks!
@batwing47 you can save on a run in Returnal now, don't know if you're aware 👍
Man, this sounds good.
@PhhhCough I haven't played it on PS4, but as far as I know, the only differences are the ones you listed. I think both versions are 60fps, but not 100% sure.
@ShogunRok it is on the Pro at least.
I've played through Kena. This will be a breeze.
I was so much looking forward to this game until I heard about it's frustrating progress. I love everything else about it but hate frustrating or games with high difficulty/punishing progress levels.
The reason I hate this is time. I have gamed for over 42 years and just don't have that time anymore to invest in games of this type that are structured to be hard or risk/reward. I already have a huge list of games to get through and being self employed, with a family I have had to start turning these types of games down, as much as I would love to try it.
@Wazeddie22 I am fully with you. Exactly why I decided to leave it.
@riceNpea
Ya, I am glad they got around to adding that. Unfortunately that feature was not there when I played it. I did the entire second half of the game in one run. Definitely tested my ability to focus for hours on end, but not the most enjoyable experience. Great game though.
I keep misreading the title as Stfu, which makes me expect something cringy. Have to keep reminding myself that it's actually a cool martial arts game.
The high difficulty is making me more interested here, as I want to see if I can overcome the challenge. If it runs fine on PS4, then I'll be tempted to try it out.
@xyopic I'm not trolling though so...
This looks like my type of game. I'm in
@riceNpea its a fighting game not a niche quirky title ,its competing with 3 major titles regardless of the genres ,you imply that people only play one type of game ,most ps owners will only buy one game this month,and that'll be horizon,plus its a ps console exclusive, it'll die a death ,it'll be half price in a couple of weeks.
@vapidwolf1 that's what I'm saying though, that its a fighting game and it will have its own audience that will buy it regardless of what else is out there. I'm not implying people only like 1 type of game, I'm saying that it being of the fighter genre means it automatically has a portion of gamers that will gravitate towards it above anything else available. Just like if Pro Evo or FIFA released this month, it wouldn't matter if HZD or GT is out the same time to a sport fan. And yes its a PS exclusive, but there are over 100 million of them sold so there's plenty of people to sell to (and PC)😁
Sure there'll be a handful of sales it may lose out on but its not going to fail just because of that. Its not like when the brilliant Titanfall 2 was launched in the same month as CoD and Battlefield and it suffered badly in sales because of it.
Sifu will undoubtedly sell fewer games than most other titles because its a specialist game aiming for people who enjoy DMC/Demon Souls levels of difficulty in their fighting games. It's not going to sell mainstream numbers even within its own genre's fanbase.
The devs recognise that it's a relatively short game with a higher entry requirement than most fighters and have set the RRP lower than most games at £35 to entice sales. It is guaranteed to drop in price sooner rather than later. All games do the most sales in month 1. I'm betting this game will get a long tail thanks to it dropping in price to attract people who are impressed by how technically accomplished it is and how it has an identity. Plenty in this thread seem to be in that camp 😊
Given the ongoing inability to download it early having paid for the deluxe edition, I'm pretty close to a refund and skipping this game altogether. The launch of the game can get in the bin.
Interesting reading reviews across the internet on this.
Most are very positive but there’s a few that absolutely hate the game with and how frustrated they got playing it (4/10 on The Sixth Axis). 80 overall on OpenCritic. Think I’ll wait for a discount.
Gutted this isn’t for me - was really looking forward to this as thought looked a really unique take but no difficulty levels / such a hardcore approach means I just don’t have the time for this.
Real shame as this was high on my “want” list. Hope those that do have more free time / are just more hardcore than me, fully enjoy it!
Ah yes, the ol short game made longer by unnecessarily inflating the difficulty level.
@SystemAddict makes me think of some of the comments around Stranger of Paradise. A lot of negatives about the story when I’m sitting there thinking I didn’t care about Ryu’s story in NInja Gaiden it was the combat that drew me in and all I needed. The story was just dressing around the great gameplay…. You know the stuff that is 💯 % unique to the format of video games.
I am a little tired of the whole difficulty argument. If you want it on easy mode so you breeze through the story you could alway just watch a let’s play whilst holding a controller if you like, cause that’s honestly what it feels like sometimes. 😜
It's a crazy busy month already but it is a game that I do like the look of, though the readability of some attacks issue worries me. When I die, I want to feel like I messed up rather than I guessed wrong.
I wonder where the gamepass guys are?
@xyopic same here. Kind of a bummer.
@riceNpea youre comparing major established franchises to a small indie game,length and difficulty will put people off, and as I stated getting released in a massive month for gamers will also go against it ,if they would've held it back for a quieter month it would have had a better chance ,but 5 short levels with the possibility it could take you 2hrs to complete and costing 35 quid ,will all go against it,everyones gonna be playing either horizon or elden ring , it doesnt stand a chance.
@Filth_Element yeah but choices are good, and as an indie dev surely they would want to appeal to as wider audience as possible.
@vapidwolf1 might not just fit this game is all. I don’t think a blanket approach of all games need an easy mode is something all games need. I’m not against an easy mode but I don’t hear the news of x game has no difficulty options and think that’s a bad thing. If that were the approach then games which are too easy must have a higher difficulty because I may not enjoy them…
@ShogunRok How strong is the story/narrative in this game?
Like are there long cutscenes with alot of talking?
I was already sold on this game. After saying that it has quite a bit in common with Sekiro's combat system, this game has moved into my must have list. However, I will not get it until it gets a physical release later on in the year.
i love videogames, but i'm not really skilled at them. So i don't think this one is for me.
Surely with that graphic style, the ps5 has a 120fps mode?
sounds like one I'd play if they gave it difficulty levels. By all means make the hard one the default, but at least give me the option to lower it so I can enjoy it.
@zebric21 here? Buying this game because we don’t just play Gamepass games. Wild I know.
I've been interested in this game since it was announced. Sounds like how games used to be.
“High-low mechanic feels a bit unfair at times“ I think fighting games players particularly mortal kombat players will feel right at home here 😂
Sounds amazing. Looking forward to give this one go. Great combat system that you can play with is always promising. Thanks for the review.
@jrt87 yeah it’s a little weird that everything has to be enjoyed by everyone because they have a ‘right to’ or it’s just ‘fair’ or some such guise. Ever played Bayonetta on easy (automatic) mode? It’s boring, I just can’t understand how anyone actually enjoyed it that way especially as the point of the game is to try and come up with mix ups and combos to get better and better style points. It’s the whole gimmick of the game. Playing it just for the story… come on now it ain’t Shakespeare.
Agree with you that these are luxury items for enjoyment and this type of game is clearly set up to enjoy the difficulty and mastering its combat system. Like @riceNpea said this has an audience which will seek out a game like this we don’t have to feel sorry for the devs because they are not getting as wide an audience as possible. My mum in her sixties who doesn’t like action or sci go blockbusters loves Marvel movies… this doesn’t necessarily mean they are good films though does it just cause it has managed to capture a huge audience doesn’t make it better.
@Filth_Element im always a bit sceptical of games that use these mechanics, its not just lack of an easy mode for players,remove skill, add an element of luck to increase longevity.
@vapidwolf1 DMC5 is very short but increases replay value. I’m not sure on the rogue like/lite elements in this game which was briefly mentioned in the review video. I’m not the biggest fan of those kind of features but I’m still interested in trying this game at some point. I know I won’t play this now as I will soon be too engrossed in Elden Ring.
@Filth_Element yeah ill probably pick it up at some point ,but yeah like you say,bigger and better games just around the corner.
Not so hot at fighters these days, the old reactions are not quite as quick as they used to be at 46, when playing the likes if SF, Tekken and KoF back in the arcades, but the idea of spending a bit of time mastering the flow of combat here will be good fun..
So i'm looking forward to it...
@KidBoruto Very light on narrative, almost no dialogue at all. It's a game that shows rather than tells — all about the fighting and atmosphere.
@ShogunRok good comments and frustration can be rewarding once mastered.
@ShogunRok Understood not an issue for me, just like to know what I'm about to jump into!
Reading the last paragraph I thought I was reading the Returnal review. Will have to check this out when the releases slow down. I don’t want to play this more than Horizon or Elden Ring but when I hit a lull I’ll definitely grab this!
@ShogunRok glowing red limbs + red circle can't be blocked or deflected, yellow glowing limbs can be blocked but still at the start of the game.
Reminds me of that Jet Li game & Sleeping Dogs. And, not a full priced game so I gave it a go and so far the atmosphere/music is good too.
@Pusher2021 Playing Sifu did kind of make me wish for another Sleeping Dogs. Just that martial arts aesthetic — it seems so underused in games!
@ShogunRok Fully agree with that. Wanted SD2 so bad because of the deep combat movement but maybe it didn't sell enough copies? You need to use a lot buttons too so maybe it's not so casual & more niche, like Sifu? I like the Sifu experience but I'm very curious about the sales by the end of the year.
@Filth_Element me neither ,but sifu sort of screams we have a small amount of content, and we don't have the budget to make it bigger ,let's make it really hard to offer some sort of misguided value for money.
@vapidwolf1 I haven’t played so can’t really say with any authority on that. But I don’t think from what I’ve seen and read that’s the devs intention. For me it seems the game is hyper focused on combat and the story is pretty ordinary. At a time when some games have a lot of filler this looks like they took the right approach. You are maybe being a little harsh in them there…
@ShogunRok Were you provided with "cheat codes" or the means to reduce difficulty for the purpose of completing your review? If only approx 27% of players can beat stage 2 (and some of those thanks to Youtube guides not available to reviewers pre-release), I'd assume a similar percentage of reviewers were stumped there as well. That makes me wonder how accurate the reviews for this game really are across the board, as I imagine the reviewers who got stuck would rather wax lyrical about the game being "challenging, but rewarding" than admit they could not progress beyond the second boss.
@mikeawmids In all my years of writing reviews I've never been offered any kind of cheat codes or difficulty modifiers — not even sure such things exist for reviewers!
I have no doubt whatsoever that some reviewers didn't finish the game. Obviously comes down to a lot of factors — deadlines, difficulty, etc. — but even though I think beating a game provides a better review, it is possible to review a game without doing everything. Can depend on how much of a 'feel' you have for it.
But yeah, games like Sifu are always going to spark this conversation. The game got some low scores from reviewers who admitted they couldn't finish it, and that seems a bit off to me personally. It's a tricky topic!
Bottom Line Up Front (BLUF): The speed necessary to successfully defend your character from enemy attacks is faster than the game's ability to respond to your commands.
I am very disappointed in the play of this game. I love the action and the way the fighting is structured had me counting the days until I could start pounding thugs with kung fu. Though, now that I've played it and carefully evaluated the controls, I can confidently say... they suck! These controls are impossibly unresponsive. The delay I would experience simply trying to make my character 'turn around' or 'deflect' made continuous and rapid use of techniques impossible. And I'm not just talking about a flurry of mashed keys that even the most seasoned pro could mistake in using, this also includes single button-press movements.
What's more, you die WAY too easily. We all know the unrealistic nature of the Yakuza games (as fantastic as they maybe), we all know the unrealistic setting of Kiryu managing to fight and defeat 10-12 guys at a time. Of course, the fact that all those other thugs are politely waiting their turn to fight him certainly makes it more doable lol. 'Sifu', however, is quite the opposite of that. I don't know many people who can withstand a full-force baseball bat swing to the head so, no complaints there. However, if your character receives 4-5 right hooks to the head by some punks... you die? What kind of glass jaw does this kung fu practitioner have? And believe me, anyone who has dedicated themselves to the study of kung fu for that long would be a very tough individual indeed. They wouldn't go down so easily. It's just frustrating and unrealistic in a way that adds to the list of reasons why I DON"T want to play this game any further.
If this game played better, I'd love it! And would only complain about how it doesn't have more hours of play to it. If the makers of the game every decide to fix these things I've mentioned or make another game with identical hand-to-hand combat that is more responsive and with a more realistically conditioned character, I'll be right there to give it a go.
@ShogunRok
Finally got a chance to beat Sifu (was age 44 at the end). Thanks for giving me more info on it. Don't know if I would have picked it up without your insight. Really enjoyed it.
@batwing47 That's great to hear, glad you liked it!
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