Vertigo Games announced during Sony's State of Play livestream it's developing a PSVR2 game that tells the origin story of the Metro franchise, named Metro Awakening. It's slated to release for the headset later this year, and you can get a first look in the trailer above.
Metro Awakening takes place before the events of Metro 2033, in 2028. "You play as Serdar, a doctor searching for his wife amongst the claustrophobic, irradiated metro tunnels of post-apocalyptic Moscow. As Serdar ventures deeper into the Metro his courage and sanity will be tested by the supernatural forces he encounters, and will set in motion the events that lead to his spiritual awakening as something else entirely..."
The game will make full use of the PSVR2 Sense controllers, utilising the adaptive triggers and headset haptics for increased immersion. "It’s nuances like these that push the level of immersion in VR even further on a visceral level." More details will be shared later in the year.
Comments 26
The whole Spiritual Awakening thing Sounds like what had happened to Khan but he didn't have a wife.
I love the Metro games and am glad to see PSVR2 getting some love. At the same time, I can’t help but wonder why so many of the most lavish VR games spend their budgets on transporting us to some of the last places I would ever want to be.
@Hoodie718
Me too. I want to be in a colourful world with beautiful scenery and characters.
I love the look of this. Great to see another premium looking PSVR2 game coming.
Man I love Metro...but I really don't want to get VR for one game. Looks really great though. If I had PSVR this would absolutely be a must play.
I'm glad this is coming to PC VR as well, I'm not sure if I want to buy a whole new headset for this game, as good as it looks.
Sony really needs to step up exclusives on PSVR2, since the majority of titles on the platform are also on Quest and PC.
Anyways, this game looks sexy.
I really want a VR2 and this isn't helping my willpower... I hope they share more on the next main (non-VR) Metro entry soon.
I'm genuinely excited for this. The Metro series has fantastic immersion as is. If they can translate that into VR...AND give us Ranger mode...hells ya.
@HotGoomba I really wish that Sony would allow official PC support for PSVR2 so that i could play this with it connected to my PC.
Love my Quest 3 and Index (soon to have a Bigscreen Beyond) but feature set of the PSVR2 is truly next gen
@AverageGamer really? When I saw this announced, my first thought was that I hoped it was on PC, so I could use my Quest 3.
Far better than the blurry, light-bleeding fresnel mess, and mura-blighted dark scenes that will destroy the PSVR2 version.
Oh and the pain of the cable and daft hoops jutting out of the controllers.
I’d never choose to use my PSVR2. Only if a game is exclusively locked to PS5 so I’m forced to use it.
Personally wish I didn't get the psvr 2....it's just to much effort to play the games...I just can never be bothered to stick it on lol ...even though this looks good.....only game I've actually finished in Arizona sunshine 2
@SgtTruth I play VR mostly sitting down, so the cable doesn't bother me much. On top of that, you basically need to play the Quest 3 plugged to get any decent play time cause batteries only last for so long... Plus, the Quest 3 is my first wireless VR after owning 5 ( 2 Rifts, Samsung Odessey, Vive, and an Index) about to have a 6th Wired VR HMD. I've only ever really played VR with a cable. lol
While I get the blurry, light-bleeding fresnel mess. I'm not going to act superior and pretend like I haven't already gotten use to that after 7 years going on 8 years. My eyes have no issue adjusting to it.
I love the metro games so it's a shame I won't be able to play this one 🙄.
Don't have a psvr2 and even if I did want one I'd only be able to play metro for mabey 20 minutes before I'd have to lay down for awhile and probably never play it again 😅
Awesome, great news, day one for me!
@AverageGamer when you stream from PC the battery lasts ages as the internal CPU is barely doing anything.
Also you can get battery straps or just buy a power bank and plop it in your hood or pocket and get six hours.
Although even when playing natively on the Quest 3, the battery lasts more than long enough to the point where it is healthy to take a rest. So I don’t use any additional batteries.
Sony done messed up badly with the fresnels. The mura film is just baffling too, and in a game like Metro, that’s going to exacerbate the headsets weaknesses.
It’s better for bright outdoors games.
@Korgon You don't don't get it for 1 game. You get it for RE4 (worth the price of entry alone), RE8, GT7, Pavlov, etc etc
@SgtTruth “when you stream from PC the battery lasts ages as the internal CPU is barely doing anything.”
That is incorrect. As the SoC still has to handle decompression of the wireless stream, handle tracking, and you now have the WiFi running on full blast to handle the wireless stream.
The average battery life of the Quest 3 is sub 2 hours on native games and wireless PC. External batteries is a tricky subject as people has had too many issues with the Quest 3 and battery since Meta decided to gimp the charge rate of the Quest 3. There are plenty of in depth posts about it.
My play sessions generally last longer than 6 hours since I’m running around worlds and chilling with friends in VRChat.
@SgtTruth There's trade offs. The PSVR2 has proper blacks being oled which will be great for dark areas in Metro, unlike the washed out Quest and LCD pc panels. Plus oled gives you much brighter colours too. Plus you have eye tracking, the best controllers in the business and head haptics. I think you are being a bit disingenuous.
I hope it's not coming to Quest, especially Quest 2 as unless they upgrade it for PSVR2/PCVR it could be severely held back back by mobile headsets.
@Terry12 “true blacks” is a Sony marketing myth. The fresnels cause any light in the dark image (it’s never an entirely black screen) to flare around and there is a mura grain over the entire image.
Darkness is a catastrophe and not something that should ever be used as a selling point for the headset.
It’s actually the peak brightness that you should be selling it on….
The eye tracking does allow as much power as possible to be squeezed out of the PS5 via foveated rendering, but a PC doesn’t need that due to the more powerful GPU’s and a Quest 3 can still produce great looking titles with its mobile chip. Plus loads of PSVR games don’t even use it!
Not sure what’s great about the controllers? The haptic feedback gimmick that is underutilised as most games are designed to work on other platforms? After thought features like foveated rendering that devs don’t add…
They don’t track any better and the battery life is terrible….
Just telling it how it is mate. The fresnels have crippled the product and with 90% of games being the same old tired horror experience of monsters or zombies coming at you in dark environments, the games really expose the headset’s weaknesses.
It’s your GT7’s on a sunny day that hide the flaws and impress.
But oh joy, here we have yet ANOTHER corridor monster game for the PSVR2 library…..
@SgtTruth I don’t know what you’re talking about man. The true blacks combined with HDR make games like RE Village really shine and heighten the immersion. As much as I would prefer more games without such dreary settings, it can be really effective in PSVR2. It may not be something you appreciate or value, but it’s not just a marketing myth. In Village, when that grinder at the beginning cuts through your handcuffs and sparks start flying everywhere, it was unlike anything I’d ever seen in almost 40 years of gaming.
Vertigo games produce some of the most polished VR games so you know its going to be a solid title.
Presumably they are going to use Arizona Sunshine/Hubris as the basis
Arizona Sunshine had the dog, Hubris had the swimming and extensive climbing.
It will be interesting what the new focus will be with Meteo.......(just let it be more than changing air filters)
@Terry12
Yeah none of those really speak to me personally. I've played RE4 enough. RE8 I didn't really care for. I'm not a racing simulator fan so GT7 is a no go. Then I prefer 3rd person shooters for multiplayer so Pavlov doesn't really speak to me either. Just not enough on PSVR2 that speaks to myself personally unfortunately.
@Hoodie718 OLED's work great when you have a dark area and bright highlights like sparks flying around. They are good at handling the contrast due to each individual pixel being lit.
On PSVR2 that sort of works but is partially ruined due to the fresnels flaring light everywhere.
Gets even worse with the ludicrously narrow sweet spot, causing everything in your peripheral vision to be blurry - hence why you have to move your head like a robot to look around with PSVR2, where as on a Quest 3 you can naturally move your eyes and keep your head still.
I'm talking about walking down a dark corridor though, where the mura film grain ruins the experience. It's still visible in broad daylight (Horizon) but in any dark scene it is atrocious. Plus any light source smears and flares to high heaven.
Any benefit from having "true black" rather than the grey-blacks of a standard LED is lost. I'd rather have pancakes and LED, than fresnels and OLED.
That's in-general, but when it comes to games like Metro, that applies x 10.
@Burntbreadman only thing I'd say is that Vertigo have far from the best gun handling. In fact, I'd say it's their main weakness.
Compare their games to say RE4 VR, whether that be the authentic "brown" version on Quest, or the new Remastered version on PSVR2, and you can see those games just feel so much better for drawing/holstering and in particular reloading.
Well, this looks fantastic. I love Metro and the chance to crap myself in VR is too good to pass up.
I've had a blast in VR recently since I managed to desensitise myself to the effects of simulation sickness, and now I'm ready for more. Resi 4 is a revelation and GT7, obvs, but my faves so far are No Mans Sky and Pistol Whip.
PS, I'm getting pretty bored of this weird "unless the headset is the absolute best thing ever, it's awful" arguments I see whenever VR is mentioned. Similar things have been cropping up since the spectrum/commodore rivalry of the 80s.
Gamers have been using their imaginations to fill in the gaps in graphics since the days of the zx81. I don't need a simulation to be utterly perfect in every way for me to enjoy it. I've loved some janky games.
All I need from a game is for it to blank out my awareness of these types of human beings for a while. 😉 PSVR2 is really good at that as it stands.
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