Avatar: Frontiers of Pandora is a game this writer has been waiting a long time for. In many ways, it is the Hogwarts Legacy for fans of big blue folk and vibrant alien worlds. But with that apt comparison and Ubisoft Massive at the helm, does it do enough to stand on its own two feet? Or is it nothing more than a pretty tour through Avatar’s greatest hits? While it certainly is pretty and it does its best to hit those Avatar beats, Frontiers of Pandora actually won us over with one of the most enchanting open-worlds available on PS5.
It’s easy to write that off as a given, considering the fervour cinema-goers had for the world of James Cameron’s mega-hit series. However, there was a lot Ubi Massive could have gotten wrong with this interpretation. Thankfully, though, Massive teamed up with Lightstorm, Cameron’s film company, to ensure that it doesn’t just look and feel like Pandora: it is Pandora.
Everything you see, touch, hear, and explore is canon to the Avatar universe, meaning it receives the same level of attention to detail and care for its lore as the main films do. What this results in is one of Ubisoft’s best open worlds to date — a setting that lives and breathes and is an utter delight to explore.
As a young Na’Vi child kidnapped and raised by the immoral RDA, you’ve spent your life in captivity — contained within grey steel walls. However, the events of the first film mean you're put into cryosleep and left in your slumber for 15 years. Awakened at the same time as the events of Avatar: The Way Of Water you are let loose in The Western Frontier, a new region to the universe.
This acts as the foundation for the game’s story, which sees your very own Na’Vi reconnecting with the ways of their people. From the outset, your task is to take the fight to the RDA who are spoiling the world for its resources. You’ll explore three regions, coming into contact with different tribes, each affected by the humans in their own ways. On this basis, Frontiers of Pandora is fine. There is an elevated sense of love and care to the story of the resistance, especially as you delve deeper into the ways of a clan like the Zeswa or Kame’Tire. However, when it comes to the big story moments, it goes about exactly as you would expect.
Instead, the real value of the game lies in your free-roaming experience. For one, it’s easily one of the best-looking games on PS5. We were continually impressed as we explored the depths of the Kinglor Forest or rode our Direhorse across the Upper Plains. The level of detail and the density of its foliage is an absolute wonder — and it certainly helps that our biggest performance issue was a slight bit of pop-in. The sound design too has to be mentioned, because it entirely encapsulates each of its three settings with finesse — made even better with a pair of Pulse headphones.
The magic of the Western Frontier isn’t just its technical feats, however. While sold as a thrilling action experience, Frontiers of Pandora is far more focused on harvesting and hunting. Bow combat is still incredibly fun and kicking a tiny human and watching them fly never gets old. We wish there was a bit more variety in the enemies, but combat always served as a decent challenge, even on the medium difficulty.
However, back to harvesting and hunting. Main missions and side content are level-gated. However, simply playing through the game and its content won’t net you XP or level boosters. Instead, your level is entirely dictated by the weapons and gear you carry, meaning it can go up and down depending on what you have equipped. You will find some gear in your travels and will be gifted a fair share by NPCs, but more often than not it’s up to you to kit yourself out.
This is when the game’s crafting system comes into play. We can be guilty of completely shirking crafting systems in action RPGs, but here it is essential to the experience. Each piece of gear, from chest armour to heavy bows, requires two ingredients. Seems simple enough, however, the later into the game you get the more important the quality of those ingredients is. The in-game hunting guide will provide you with a general area and condition required to find the rarer version of that ingredient, but then it’s up to you to go out and actually find it.
What makes this even more interesting is how it improves the checklist approach Ubisoft typically has for its open worlds. While the map is littered with various camps and outposts for you to capture — à la Far Cry — beating them isn’t just about getting one step closer to that 100% completion. Outposts will soak up the surrounding area's resources, and the larger the base the larger the affected area. These areas are sapped of all their colour, but more importantly, ruin and spoil all the flora, fauna, and wildlife within that area. So by completing these outposts, you reclaim a slice of Pandora and reopen the potential to hunt and harvest rare materials specific to that area.
It’s a really smart way to incentivize players into clearing out the map, as sometimes super valuable collectibles like Sarentu Ancestor Skills are untouchable unless you clear a nearby base. Not to mention, it’s great to see the colour return to an area and watch as nature reclaims the harsh steel bases.
The lack of focus on XP is a really refreshing aspect of the game’s experience. There are a series of skill trees still and while skill points are earned at the completion of missions, you’ll primarily earn them by finding Tarsyu Sapling, again feeding into exploration. The only issue with this approach is that some side activities felt a little fruitless as there wasn’t always an obvious reward. One side quest requiring us to find two rare ingredients took up a fair amount of time and the reward was a food recipe, which was disappointing to say the least.
The game also has an Exploration setting, which minimises the HUD, removes mission locations, and forces you to focus on area descriptors and the map to find your way around. We flitted between this and the Guided mode during our playthrough as it could get quite difficult to know where to go at times. However, we appreciated having the option there as it could drastically amp the immersive qualities of the game.
Speaking of immersive qualities, how does this serve as an experience for Avatar fans? As mentioned, the level of detail is second to none, so it was incredibly cool to see plants, creatures, or even vehicles from the movies. We were especially impressed when we were stormed by a Hammerhead, a creature from the first film that stalls its approach if you stand your ground. We tried out this method as it barrelled towards us to the same level of success as Jake Sully in the movie. It’s these smaller aspects that had us grinning ear to ear, as it felt like a fully realised version of this world.
Additionally, the soundtrack captures the feeling of James Horner’s original score brilliantly. There are times when it doesn’t quite hit, or sounds like an alternative version of the tracks you love from the film. But for the most part, it captures those swelling emotions and the magical intrigue that make Pandora a place you never want to leave.
Lastly, we have to mention the DualSense implementation because it is fantastic here. Whether you are peppering RDA mechs with an assault rifle or lining up a shot with your heavy bow, the details in the haptics and adaptive triggers are on the level of a Sony first-party title. It's really impressive.
Conclusion
Avatar: Frontiers of Pandora is an excellent open-world adventure. Thanks to Ubisoft Massive’s collaboration with Lightstorm, this is easily the best movie tie-in we’ve experienced. The level of detail is second to none, and fans of the series will have a whale of a time spotting little references here or there to the mainline films. However, we’d be tempted to say unlike Hogwarts Legacy, Avatar: Frontiers of Pandora would be a good time even if you weren’t a fan of the series or haven’t seen the films. The game is certainly filled with tropes of the Ubisoft formula, but the lore and focus on harvesting and hunting elevates that open-world design to create an immersive and inviting setting that we happily lost ourselves in.
Comments 43
Man, this game is something else. Just got my Ikran and the scale of the world is just insane 💕 absolutely stunning. One to play in the 'graphics' mode, that's for sure 👍
This is a game for everyone who adores exploring detailed, atmospheric worlds, absorbing in all the sights and sounds as you go (sound design is second to none too!). They've created what is probably the most 'living' & 'breathing' world to date.
So far it's comfortably sat in the top 5 gaming experiences I've had this year. Far Cry, this is not! And Hogwarts Legacy, although great, was full of really basic, open-world fraff and busy work that drags on and on. Avatar manages to integrate all this stuff seamlessly into its world (you can ignore it all if you fancy) and in turn, blows it out of the water in game design and scope - everything just fits.
I feel like Ubisoft have finally reached their goal in creating an enchanting world like this. Pandora is far better suited for gaming than the Silver Screen. It's cool to dump on both Ubisoft and Avatar though. Hip, even. Hide the developer and change the Navi to some other alien race and I'm sure this game would be getting a lot more praise (although the fact it is set in the Avatar world means everything is extremely cohesive in its environmental design and lore).
I fell off this one immediately but then again Ubisoft as a whole has kinda just lost all appeal for me outside of AC Odyssey
As big and successful as the Avatar franchise is I have never met anyone who confesses to be a fan of it.
It sure is a Ubisoft Avatar game
Far Cry: Blue Edition
Yeah its really good and the visuals and world are just stunning.
for a movie franchise that grosses billions of dollars, barely anyone is talking about this game. it is desperately trying to hold onto a 70 on metacritic. for good reason.
Dancing With Smurfs has got to be one of the most overated films of all-time. I have no idea why it's apparently popular.
And your sister site (PureXbox) gives it a 6. Weird... you guys need to talk more lol
TBF, I've been playing all over the weekend (on Xbox) and its more an 8 than a 6 for me.
@Ooccoo_Jr Hi 👋 nice to meet you.
@riceNpea indeed. the movies attract the most mainstream audiences imaginable and yet i don't often come across people who are true defenders and fans of the property. does a loyal following of avatar even exist? it's a good example of hype culture and media outlets trying to tell us what is good when it is really just big-budget mediocrity.
I’ll pick it up once it drops in price. As nice as it looks. Just not screaming buy me.
Plus Ubisoft games fall in value fast.
I’ll try it one day, but in the meantime, I still have Immortals: Fenyx Rising to get back to. That’ll do me for now.
Too bad it's first person. That is a "no go" for me. Honestly, i could tell it was Far Cry with an avatar skin. It's just not for me, but it is for others and that is ok. I got plenty to play already.
Enjoyed the films and intrigued by the universe. Game is solid and plays great, but it does have some performance issues. Surpised to see only pop-in is mentioned in this review, while that's the least of my problems I have with this game.
Fidelity mode looks great but has terrible motion blur, resulting in a choppy experience with noticable input lag. Framerate feels like almost always stable 30 fps. However, performance mode dips regularly below 60 fps, sometimes even below 50 fps. Such a shame, because the fluidity is needed being a shooter. I really hope they improve this in a patch, there is still room to downgrade some visuals or have more agressive DRS engaged. Performance mode should ALWAYS be a stable 60 fps. Come on guys, you can do better than this!!
Lastly the HDR implementation is broken to me. Shadows are greyish/washed out and the UI looks like cut out and glued on the screen. Hard to describe but something is really wrong,. Other games look excellent but even after an hour of fiddling with PS5 and TV settings it couldn't be fixed. Turning off HDR in-game does the trick, although losing some bright highlights.
The game needs a few weeks of extra polish and could then be absolutely great!
@Ooccoo_Jr I’m a fan of it.
@Ooccoo_Jr I will admit that I am a big fan of the movies and this game and the Avatar franchise in general.
Great game and almost everyone I know is a fan of Avatar. There's more fans of it then people like to admit.
@NarutosBiggestFan Same.
Watched the first at the time in 3D at the cinema and thought it was really cool. Watched it on DVD and thought it was rubbish. Such is the way of big screen blockbusters. I dunno, I’m not a Horizon fan which this reminds me of, but I quite enjoy switching my brain off and playing Far Cry.
This game should be third person.
I wasn’t sure how this would turn out but it looks great! I love the movies so will go and seek this out now.
@Stevemalkpus Every game should be 3rd person
I’ve seen fps video of the game and pop ins are certainly not the only performance issues. The framerate can go in the 40s during combat, that’s not good
I’ve read several reviews from outlets and writers I trust and they have all praised this game. It sounds like this is a very solid game, and I’ll probably pick it up.
@Chaotic_Goat I experienced it too, very unfortunate. Saying it is the only performance issue is even misleading in my eyes.
Great review! I really enjoyed both films and although the game looked graphically impressive it wasn't one on my wishlist as it could've been "another open world game". However your review has me interested as it seems to accompany the films and care has been taken to make this a true Avatar experience.
@Ooccoo_Jr Me, massive fan.
Yes let's have the option of third person please also why not adapt it for PSVR . 😀😀
I've got a feeling this is going to be a sales flop.
In fact, I have a feeling that apart from the real big hitters, all games will be a sales flop thanks to Game Pass and PS+ Extra.
@riceNpea you’re just as lost as me when it comes to someone actually using Dancing with Smurf’s unironically
@Porco yeah because both movies made the money they did because they have no fans
ITT: circlejerk echo chamber comments about Ubisoft that don't reflect the real world sales. Gamers on forums are something else ...
Well you say the Ubisoft open-world tropes are a negative....
I've said this before and I will say this again....
If this game isn't a absolute commercial disaster, it will be precisely because of those Ubisoft features. It will be gamers viewing this as another Far Cry Game that saved it from disaster.
The Avatar licence itself is worthless. It's a movie people watch for the 3D, and some enjoy it, but the licence is worthless outside of that and doesn't translate into any fandom or merch sales. People don't buy figurines and collectables, and they sure won't buy a full price video game because of it.
Very few people will buy this for the licence. So few as to be insignificant in terms of whether this loses them a lot of money.
The commercial success of Mirage is a lesson to the naysayers. They are the Mac D of games. It ain't gourmet, but you know what you are getting and that you will at least enjoy it and get your monies worth.
I'd by this game because it was made by Ubisoft. I love many of their straight forward game systems. I'd also buy this game as it will be on sale in 2 months.
I definitely plan to pick this up eventually. My schedule is just too full though at the moment with other games.
I've become pretty fatigued by these formulaic, large open-world games, but I have to say it looks stunning. It's clear a lot of work and care went into this, even if it might not be for me at this point. Heard glowing praise about the audio design as well.
A good sale further down the line and I'll probably pick it up.
@Loamy I love the word 'fraff'.. I've never heard it before.
I don’t play many Ubisoft games so what’s the difference between Ubisoft tropes and an open world like Horizon they both seem to have a similar approach imo no?
I’m genuinely curious about everyone’s opinion as my only Ubisoft open world game I played was fc6 and found it enjoyable.
Yeah, it is stunning in motion.
It is a great game to just get lost in after work. Last night I spent my time exploring and simple side stuff.
Playing it on Ubisoft+ that is $15, they are giving lots of value with this game.
But most excited is for FSR3 + Frame generation. It works amazing on my PC.
@Sequel Haha it's great fun innit? Like when someone's chatting absolute fraff.
It looks beautiful but... sigh I just can't get into playing as a 9 foot tall blue cat person running around. A different setting and I'd be all over this. Sadly I'm just not captivated by this setting so it's a pass.
Tried it on Ubisoft+ and it looks amazing, one of the best looking games I've seen I have to say. I wasn't a big fan of the movies but it's a cool game to wander around in and just take in the sights.
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