There’s something inherently entertaining about bashing a zombie's brains in. We’ve enjoyed it in shows like The Walking Dead, and we’ve certainly enjoyed it in video games like World War Z, Days Gone, and even Sony classic The Last of Us. However, Arizona Sunshine 2 takes the prize for the most entertaining zombie brain-basher on the market — and it’s all thanks to the PSVR2.
Stepping back into the shoes of your unnamed quippy protagonist, Arizona Sunshine 2, the latest from VR devs Vertigo Games, is an improved sequel in just about every way. It looks better, controls better, and has a far more satisfying gameplay loop. It’s not exactly what we’d call “high-brow” entertainment, not that it was ever trying to be, but slapping a mag into a pistol and popping off a crunchy headshot literally never gets old.
With a crashed helicopter leading to the prospect of meeting other humans, our protagonist has a mission: find patient zero to find the army. However, he won’t be going on this journey alone, as one of the title's key features is your canine companion, Buddy. You can order Buddy to attack zombies — or Freds — retrieve unreachable items for you, and he’ll even store a couple of small weapons in his army vest.
Buddy also undeniably serves as the heart to Arizona’s story, giving our protagonist someone to talk and relate to, other than flesh-eating corpses. You’re never going to shed a tear, but there is an endearing soul to the story that's welcome amidst all the pulpy action. And you will form a bond with Buddy as you play fetch with a zombie head or ruffle his fluffy ears.
Ultimately though, the story acts as a reason to move from one zombie-filled location to another — and we were totally onboard for it. The latter half of the game’s 12 hour campaign is stuffed full of some awesome scenarios that we don’t want to spoil here; just know that you’ll feel incredibly cool as you play through them. We only wish that there was slightly more environmental variety, as it's a little disheartening to boot up yet another sewer level.
A lot of Arizona's entertainment comes from the game’s new realistic reload mechanic. You’ll be ejecting magazines, slotting in grenade launcher shells, and dramatically pulling at pump-action shotguns. Thanks to the tracking on the PSVR2’s Sense controllers, reloading is finely tuned and becomes second nature. It’s endlessly enjoyable as you familiarise yourself with new weapons, each with their own reloading process. And this also ties into the intensity you feel as a horde of zombies surrounds you; there were a few times where we panicked as the biting mouths got closer, dropping our ammunition or forgetting to lock our gun after slotting in a magazine.
The shooting feels phenomenal, too. There are some haptic features applied, although not quite as detailed as we would have liked, but the level of control and precision is brilliant. Naturally aiming down sights with one eye closed or spinning around for a last minute headshot made us feel like a kid in a playground. It's very easy to forget the hunk of plastic on your head once the bullets start flying. It’s some of the best shooting on the platform, feeling ever better than a game like Pavlov VR, in our opinion.
It certainly helps that there are so many weapons up for grabs. From revolvers to bolt-action rifles, there’s plenty to play around with. It's a delight to pick up some new guns and take them for a spin, trying out different combinations, and the game’s detailed gore mechanic means blasting arms, legs, and heads off is always a little different — even more so once you get into the game’s melee weapons. All the armaments have a certain weightiness to them as well, which is an easy thing to get wrong in VR.
Elevating the game even more is its inclusion of co-op. You can play the entire campaign, and the returning Horde Mode, with a friend. And thanks to cross-platform support they don’t even have to be playing on PSVR2. Co-op play gives the game a whole other level of playfulness, whether that be the hilarity of its survival shooting, or the interactable elements of its levels.
From cigarettes to ping pong balls, Arizona Sunshine 2’s levels are littered with interactable objects, which significantly amp that VR immersion. Even some aspects of the levels include incredibly cool ways to proceed that are wholly unique to VR, like having to pick up an object and place it on a button to open a door, or navigating your handcuffed hand along a pipe. We absolutely adored these elements, and honestly, the biggest issue is that there wasn’t enough of them.
Our experience with the game wasn’t entirely plane sailing, though. The game crashed on numerous occasions upon finishing a level, and once during co-op, our partner dropped below the floor and was then stuck behind a checkpoint after reloading the stage. VR enthusiasts may also be disappointed to learn that the game runs at 60 frames-per-second reprojected to 120, which can impact image quality. The resolution itself doesn’t utilise the headset’s eye tracking either, opting instead for fixed foveated rendering.
A lot of these technical decisions feel like ways in which the PSVR2 version of the game has been held back to accommodate other headsets like the Quest 2 and 3. It is somewhat disappointing when the PSVR2 is capable of so much more, but at the very least, the OLED panels on Sony’s headset easily make it the most vibrant version of the game available.
Indeed, this is still a pretty game. Look too hard and you’ll find the seams keeping it all together, but as a whole package it looks brilliant, and with a keen focus on the gore, you can get up close and personal with all the removed zombie appendages.
Conclusion
Despite some technical letdowns, Arizona Sunshine 2 is still a joyous celebration of zombie brain-bashing. It features some of the best VR shooting on the market, with a reload mechanic that is incredibly satisfying and really brings to light what makes the platform so great in the first place. As a sequel, it improves graphically, narratively, and just controls a whole lot better. With a solid campaign offering, various difficulties, and a horde mode with more maps to come, Arizona Sunshine 2 is the full VR package — and an absolute must-buy for PSVR2 players.
Comments 35
Shame it’s being held back by quest, but then it might not have been economically feasible to make if it wasn’t made for them too. These things usually get patched though, so might wait a bit. Have so many new games this month including Resi4 and Vertigo 2 amongst others.
I’ll definitely be playing this in-between rewatches of the Grand Theft Auto VI trailer.
I don’t accept that it was “held back by Quest”. That’s pure copium.
The Quest is being used as a scapegoat for the developers not bothering.
Not necessarily having a go at the developers. In their view it could be a cold hard business decision in that it wouldn’t sell enough copies on the platform to justify spending the resources on implementing PSVR-specific features, versus polishing the game for the benefit of the larger PC/Quest audience.
Maybe we will receive optimisations on the visual side in a patch further down the line now that it’s released and they have more time…
In the meantime, I'm not buying this as at £50 I won't buy a gimped product.
It may well be a good game, but if Ferrari wanted to sell me a V12 car but only fitted 10 spark plugs, it would still be a great car (better than mine at least!) but I sure wouldn't pay the asking price.
I'm so glad this has turned out well and I can't wait to play it!
This one looks like a decent outing for VR fans. Nice!
Did they realize the arms are missing?
So nice to read a positive article relating to psvr2. As a daily user I know what a great platform it is but I often worry about its success because of the unfair reputation it gets. Can't wait to play, between this and re4 vr releasing in a few days I feel spoilt.
Can't wait to play this game, loved the first one. Glad it's reviewing really well. Great month of games for the system.
Roll on 6 o'clock when I can start playing!
The amount of reprojection in this version, is just horrible., and makes me sick.
So disappointing that developers don't use foveated rendering, to reach native 90fps, instead of using this s***. Such a waste of the PSVR2 features. I think it's time to move over to PCVR again...
@thefourfoldroot1
It's not holding back anything.
Just look at Asgards Wrath 2, a 70 hour RPG, and Assassins Creed Nexus. Both native Quest 2 games, that is much bigger than any exclusive PSVR2 game.
It's not the hardware holding this game back.
Just mediocre development.
How is this 12 hours?
Some reviewers says it's only 7.
But some say it's only 4 hrs...
And I checked a full playthrough, on youtube, which is only 4 hours and 20 minutes.
That's way too short for 50 euros...
Please not another VR zombie game, does no-one have any original ideas anymore?
@Steel76
Let me be more specific. Its the fact it had to be made for quest (and also PCVR to some degree, which doesn’t have easy eye tracking support) that meant the PSVR version is nowhere near as polished as it could be. Or, to put it another way, it’s the low PSVR2 instal numbers; or, the publishers needing the games out before being able to polish them; or just the fact it’s multiplatform. Take your pick. The result is the same: I’ll be waiting to see if there are any patches.
@PacPern123 original ideas don't tend to do well.
Great review man 👍. Recently platinum’d HubrisVR which is brilliant.. but this just looks next level!! Hype for this will be playing day 1. And resident evil 4 VR coming.. time to buy gals let’s get VR2 rockin
@PacPern123 Your @ made me think of a game that would be brilliant in VR. Pac-Man VS. It was a 3 v 1 GameCube game and it would be a really good fit.
@Steel76 agree.
I'd gladly make a deal with Quest owners and swap Assassins Creed and AW2 , in return for our Horizon tech demo and the tacked on VR modes to a couple of zombie games.
Well they've already had RE4 VR for a year, so I guess all I have to offer in return is RE8 and GT7.
GT7 is the best card in our deck, but much like RE8, many of us were already done with it in 2D by the time we got VR support.
I'm actually sad now when I think about all the great games I have on my Quest account, that I can't access since I sold it.
Whilst cheating and not a fair comparison, if you then include the games on my Steam and PC-Oculus account I can no longer access, I feel downright depressed.
Even little stuff like those video/TV apps on the Quest 2. Spending lockdown seeing Chernobyl, Angel Falls, Japanese Nightclubs etc....
I'm getting a bitter feeling now TBH. I feel Sony haven't delivered again, having got burned by the original PSVR.
@SgtTruth to be fair this resident evil 4 vr game is miles ahead of the one on quest if I’m right? I’m sure it’s not the same version is it?
Edit. Yes it’s a completely new version than the quest one
@SgtTruth
I bought a Quest 3, and with AirLink and Steam Link, I can stream my PCVR games, to the headset. I can't detect any inputlag at all with Steam Link. So it really is the best of both worlds. Sure the PSVR2 got better blacks, thanks to Oled, but it's worth sacrificing that, too be able to play both PC and Quest games, wireless, with much clearer lenses, compared to the tiny sweetspot on PSVR2. I really wish that Sony used pancake lenses as well, and gave the option to choose playing with or without the wired connection.
I don’t really care what’s available on quest or pc, very happy with my psvr2 purchase. More great games than I have time for and definitely worth the money. I do wish that economics didn’t mean all games have to run on quest though, it’s so weak.
Just put an hour and a half into the game and I'm loving it so far. Though definitely not the best looking psvr2 game, it's certainly one of the most fun I've played on it so far.
And Buddy has to be one of the best pet companions in any game.
I'll wait for updates and patches , then I will buy it for sure.
Shame it's held back by Quest 2. I have that headset and it's rather outdated now when compared to PSVR2, don't know about Quest 3 though as I don't have that yet but I will be buying it soon. Still though this being said I do like me a good Zombie shooter in VR and this scratches that itch perfectly.
@Darude84 I'm glad I'm not the only one. Floating hands in VR FPS games always bug the hell out of me.
Thanks for the positive review 👍
As others have said, I”m sure they will update the psvr2 version now they’ve got the base version out on all formats so I’ll wait a bit longer. Looks fun though. 😀
Anyone know if we will get a physical release? The first did on the original PSVR!
Sounds great, have it on my to-play-list and it just moved up a couple of placings
"Naturally aiming down sights with one eye closed or spinning around for a last minute headshot made us feel like a kid in a playground."
I don't want my kids playing in any playgrounds that you grew up in!!
@Steel76 yes I'm quite intrigued by the pancake lenses.
The PSVR2 has the smallest sweet spot of any headset I've used (comparing to OG Vive, Quest 2 and PSVR 1) so I was curious as to just how much larger that sweet spot is?
Does it also give a clearer image? All the VR headsets I've used (fresnels) always have a slight hazy/grainy look. Not talking about screendoor, but like you are wearing some goggles on your motocross/mountain bike and they've gotten covered in dust?
@Mikey856 I played RE4 on the Quest 2 before I'd played any 2D version of the game!!!!!!!
So RE4 remastered on PS5 was the first time I played it in 2D.
To me it seems pretty similar though?
Obviously the graphics are designed to run on a mobile CPU in the Quest 2, but other than that I don't imagine it playing much differently on PSVR 2.
Actually I'd rather the PSVR 2 version had the same graphical settings as Quest 2, but ran at native resolution and 120hz with no reprojection.
On balance that would look superior to say what I've seen with RE8, which tries to remain as faithful as possible to the 2D graphics quality but that comes at too high a price in my view.
@SgtTruth I played it on the original PS2 release but haven’t played the remake yet. But from what I’ve heard the PSVR2 version is next level compared to quest version so 🤷♂️
@SgtTruth Cool story. You’re truly the edgiest gamer around.
@Arnna thanks the informative and constructive post, you’ve really added to the conversation with your wealth of experience.
@SgtTruth Bahahahahahahahaha
@SgtTruth Nexus is an AC game in much the same way that COTM is a Horizon game (though less linear and with less spectacle, from what I’ve seen) and AW2 isn’t even out yet. I’ll definitely stick with the “tacked on” VR modes for two top-tier honest-to-god AAA Capcom titles. RE4 Remake is much more than a graphical update by the way – the campaign is fleshed out and there are new gameplay mechanics to go along with the multi-generational leap in graphics.
Not to mention, AW2 isn’t even optimized for Quest 3 and neither of those games are exclusive to the new hardware. There’s no exclusivity deal for Nexus so you may still get your chance with that one anyway.
I might pick up a Q3 one day if the library of exclusives fills out, but there’s no way I’d trade, personally. Especially since you already have a library of Quest games! Dude what were you thinking selling your Quest in the first place?
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